IGN colleagues have just discovered a patent (yes, still a patent), probably in application on PSVR 2, which would allow viewers to participate in the virtual content in which the player is immersed.
Yes, the illustration is not strictly self-explanatory, but translating from the "patent" it can be seen how the user with the hypothetical PSVR 2 wearing is receiving feedback from audience who are voting on an object to give them, in this case a soup ladle; viewers are using what apparently are smartphones, a concept repeated in the text of the patent that we will read together below.
A computer-implemented method for processing operations aimed at public participation in virtual reality content provided to a primary user via a Head Mounted Display. The method in question includes providing a VR scene to the primary user and receiving directions from 1 or more viewers; this “audience participation” content includes obtaining input from viewers via 1 or more devices.
According to Sony, this patent should allow the VR content enhancement based on the inputs obtained from the public, unlikely but certainly interesting springboard not only in terms of game functionality but also in terms of intrinsic creativity; in short, it creative room for maneuver for developers, if this PSVR 2 patent one day becomes reality, it is large and we can only be curious about where it will lead, obviously while we are anxiously awaiting news on one of our most anticipated games or on that masterpiece that does not we look forward to playing on next-gen.