Review for Lego Worlds. Game for Nintendo Switch, PC, PlayStation 4 and Xbox One, the video game was released on 07/03/2017 The version for Nintendo Switch came out on 08/09/2017 The version for PlayStation 4 came out on 15/03/2017
The massive success of Minecraft on virtually every platform must have made quite a bit of noise in the offices of the well-known LEGO toy manufacturer. Yes, because the concept behind Minecraft is more or less the same and the fact that it has been successful even among the smallest players is the clear proof of this. We can already imagine the executives, during one of the many meetings, shouting: “Heck! Why didn't we think of it first?!?! ". In the end, however, competition, fair competition, is always positive and can spur companies to improve each other. Here is the birth of LEGO Worlds explained, a sandbox with the most famous bricks in the world as protagonists, which tries to oust Minecraft from the podium. Being able to achieve fame and quality of production Mojang it's not easy at all, but if anyone was able to do it, it can only be LEGO.
LEGO has on its side that both in the real world and in the videogame one, it represents one of the strongest brands in entertainment, even capable of moving not only rivers and rivers of children, but also a large number of adults. However, this alone was not enough to guarantee the success of the project LEGO Worlds: officially debuted in March of this year, the title developed by Traveller's Tale was plagued by numerous defects that compromised its use, so much so that even we of Epic Videogames Guide have promoted the title, but with reserve entrusting it with a discrete 63% (you can read our review here).
What was wrong with this title? The adventure mode was interesting, but unfortunately lacked variety: the missions that guaranteed access to all the objects necessary for the creation of their worlds were all too similar to each other and boredom came very soon. It also lacked a real sandbox mode and the construction system was certainly not among the most intuitive and simple. At this point, 6 months after its official debut, it is questionable how much it has actually improved and the answer, unfortunately, is not much.
LEGO Worlds debuts in September on Nintendo Switch, the Japanese hybrid console that appears as the perfect home for a production of this invoice. The title, however, brings with it both lights and shadows, in a final result that leaves a little dumbfounded. First of all, the adventure mode has remained almost unchanged, with all the pros and cons that derive from it. Of course, it is always nice to have the opportunity to explore the complex worlds put together by the developers, it is also true, however, that if in recent months they had been filled with more varied and articulated quests and sub-quests, this would have broken, and not a little, the monotony. of which I am unfortunately pervaded. Sandbox mode is finally here and allows you to have all the material in the title immediately available; the problem, however, is that the construction of buildings and various elements still remains awkward and cumbersome, making it uninviting for any long game sessions. Finally, the absence of the online mode, which will still be added with a future update, makes the final package a bit uninviting as sharing your creations with the rest of the world is perhaps the main strength of this type of titles.
What was done right in LEGO Worlds for Nintendo Switch? Everything else can be said, in fact. In sandbox mode, added to other versions in late May, new worlds can be created by choosing from a large number of options and new themes are being added such as LEGO NEXO KNIGHTS e LEGO Classic Space. As for the version for the Nintendo hybrid, it is made with extreme care and although it does not travel at 60 frames per second, it still manages to give a fairly fluid experience both in portable and home mode. This was done without resorting to excessive visual compromises: the quality of textures, screen elements and special effects is in fact high and there is not that feeling of graphic compromise that one would have imagined.
LEGO Worlds on Nintendo Switch does not offer much compared to the version for other platforms: the Traveller's Tale title is not too different from the one released in March 2017 and if on the one hand we finally have the sandbox mode, on the other hand that is missing online. The conversion is good, new themes will be added soon, and being able to create your own world is always a really great satisfaction. If you add to this the fact that Switch is the perfect console to play games of this type on, you will get that when it is finally complete, LEGO Worlds could represent a more than valid alternative to the stainless colossus Minecraft.
► Lego Worlds is an Adventure-Platform-Puzzle-type game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment for Nintendo Switch, PC, PlayStation 4 and Xbox One, the video game was released on 07/03/2017 The version for Nintendo Switch came out on 08/09/2017 The version for PlayStation 4 came out on 15/03/2017