Review for PixArk. Game for Nintendo Switch, PC, PlayStation 4 and Xbox One, the video game was released on 27/03/2018 The version for Nintendo Switch came out on 31/05/2019 The version for PlayStation 4 came out on 31/05/2019 The version for Xbox One came out on 31/05/2019
The genre inaugurated commercially (but not conceptually) by Minecraft, has created over time a very long line that still today churns out non-stop clones of the most disparate, who are desperately trying to differentiate themselves with increasingly detailed and personal formulas.
And this is precisely the case of PixArk, a sort of Minecraft stuffed with dinosaurs and animals of various shapes and nature. Will the game be able to stand out from the crowd?
PixArk is an open world sandbox survival game that can be shared with other playersi, in which we will be called to explore, obtain resources and build whatever we like. The title will have a strong role-playing depth, made up of levels and experience points that will be earned by performing "ordinary" actions in the game.
As already specified, the immense game world will be pervaded by Jurassic monstrosities, some very dangerous and others as majestic as they are peaceful. At the beginning we will be called, through a detailed editor, to the creation of our cuby alter-ego: once this is done, we will be catapulted into the game world, where we will have one goal: to survive.
Right from the start, we will logically impact the crafting system, one of the beating hearts of the production. The compartment interface will be rather minimalist but functional, even if not particularly intuitive: as we level up by performing actions, we will be able to unlock projects that we can build and translate concretely into the game. To be able to level up, we will simply have to play: in fact, every action in the game - from digging for resources to building objects of various kinds - will result in tasty experience points for us.
In the most traditional of survival guises, in the game we will not only have to look after hungry dinosaurs, but also thirst and hunger, whose indicators will inexorably diminish, marking our end. An end that, as often happens, is not really such, given that the gameplay of the genre is basically based on the most classic of "trial and error". In fact, death will cause us to lose a few inventory items and the hunger and thirst indicators will be rather "kind" towards us, making the game less complicated than it may seem.
The fauna we will encounter will not only be a source of resources and / or a danger: in fact, in PixArk, many animals can be domesticated in various ways, simply by giving them food or by defeating them in battle and then feeding them. Once domesticated, animals can become an excellent means of transport and defense, making our life much easier. Our companions will also level up as we use them, making them gradually stronger and more useful for our purposes. PixArk will provide a fun single player component but not particularly original compared to the many exponents of the past, but also a multiplayer mode in which we will be able to explore the vast game world together with friends.
This, as expected, will make the game much more like a Rust or Ark: survival evolved, rather than Minecraft, given the presence of other players who may not be so friendly.
Technically speaking, the game will offer a very nice and detailed voxel aesthetic, which will certainly make it lighter as well as conceptually raw. The game world, as expected, will be almost entirely destructible. In general, the technical sector showed the side a few times during our test, with slowdowns in the frame rate in areas particularly loaded with objects and textures, or minor bugs mostly related to polygonal interpenetrations or small pop-ups of objects and shapes in the background: present and evident problems, but which will not particularly affect gameplay.
In general, PixArk will offer a fairly solid technical sector and a rather constant fluidity. The only sure drawback of an all in all valid production is the game interface: it gives the impression of having been entirely translated from the PC version, making some steps with a console pad a little uncomfortable.
PixArk is a descendant of Minecraft which, while not offering who knows what revolutionary features, will be quite fun. The game, in addition to being a survival sandbox, will also have a small role component very similar to the one that appeared in Ark. A good game, classic and not particularly original, but one that can certainly have fun at a low price.
► PixArk is an Adventure-RPG-Strategy game developed and published by Snail Games for Nintendo Switch, PC, PlayStation 4 and Xbox One, the video game was released on 27/03/2018 The version for Nintendo Switch came out on 31/05/2019 The version for PlayStation 4 came out on 31/05/2019 The version for Xbox One came out on 31/05/2019