Review for Crash Bandicoot 4: It's About Time. Game for PC, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5 and Xbox Series X, the video game was released on 02/10/2020 The version for PC came out on 26/03/2021 The version for Nintendo Switch came out on 12/03/2021
Version for PlayStation 5 from 12/03/2021
Version for Xbox Series X from 12/03/2021
Crash Bandicoot 4: It's About Time after landing last year on PlayStation 4 and Xbox One it has also arrived on PlayStation 5, Xbox series s e Xbox Series X March 13, 2021. The new incarnation of the Activision and Toys For Bob title is an improved and optimized version of the past edition, which focuses on 4K, 60fps and 3D Audio: note how the PlayStation 5 version we tested also has haptic feedback. Our new review dedicated to Crash Bandicoot 4: It's About Time therefore focuses on the analysis of the PlayStation 5 conversion, which has not completely disappointed expectations.
The storyline of Crash Bandicoot 4: It's About Time picks up from the conclusion of Crash Bandicoot 3 Warped, where Neo Cortex. N. Trophy and Uka Uka have freed themselves from captivity; to do this, the trio ripped apart the dimension, thus bringing the entire universe to collapse. The new Activision production assumes that the player knows the trilogy well, cutting out those who do not yet know it. The beloved marsupial in this new chapter must recover the four quantum masks, close the temporal gaps and thus send the three villains back into their dimension. To complete the main storyline, consisting of just over 40 levels, it takes about 4/5. The time we reported is purely indicative, since the completion of the game is strongly influenced by the player's ability even if the difficulty of the storyline is never punitive, especially thanks to the Modern game mode.
The game modes within Crash Bandicoot 4: It's About Time are in fact two: “Modern” and “Retro”. The modern mode eliminates the avatar of Crash and allies in the upper right in favor of the checkpoint, while the retro one is the game mode that all players of the series know: limited attempts depending on the lives obtained with the wumpa fruits, up to get to the Game Over screen.
In addition to the presence of the two game modes, Crash Bandicoot 4 introduces extra checkpoints in case of too many failures, thus greatly facilitating the adventure. The longevity of the game, however, must not be measured only on the main levels, since the title also offers numerous extra levels dedicated to the marsupial's allies, VHS bonus levels, skins and gems to collect - which ask the player a lot of attention - and skills. Dedicating to 100% completion of the game can take a lot of dedication, making this fourth chapter one of the longest-running and most abundant of the entire Crash platform genre. To the completists among you, by the way, we remind you that on our EpicTrick pages there is the guide to gems.
The latest chapter of Crash Bandicoot has never disfigured on PlayStation 4 and on PlayStation 4 Pro, since its launch it has proved to be a good title in terms of content and on the technical front. With the arrival on PlayStation 5 and Xbox Series X, an upgrade related to the new hardware was expected, and obviously the software house did so: it distributed a refined and slightly enhanced title. Initially, however, noting the graphic differences between old gen and next gen is not easy: at first glance, the first really noticeable difference more than on the graphic front is the loading times, reduced to about 6 seconds to start a level.
Crash Bandicoot 4: It's About Time on PlayStation 5 still receives the long-awaited 4K and stable 60fps, while for the old consoles (PS4 Pro excluded) the title is anchored at 30fps. On PlayStation 4 Pro the title touches 60 fps, but not in a stable way, while on PlayStation 5 it is nailed to 60 fps even in excited situations. The software house with the arrival of Crash Bandicoot on the next gen has refined the technical front of the title even more by implementing the Audio 3D technology, usable with the Pulse 3D wireless headphones and providing for haptic feedback, another PS5 prerogative; the latter is however exploited in a too superficial way to be really appreciated.
After seeing the potential of feedback in action with PlayStation 5 launch titles Demon's Souls, Marvel's Spider-Man: Miles Morales, Sackboy: A Great Adventure and Godfall, it is reasonable to expect that this feature will be well implemented in PlayStation productions, Crash Bandicoot instead uses it summarily, implementing it in an approximate way and recovering - only in part - on certain occasions. Crash Bandicoot 4: It's About Time is a good platformer, the relaunch of the series now in the hands of Activision and Toys for Bob can allow Crash to have new life, even if it would be appropriate to get to work to abandon a formula now " old ”and embrace a more modern platforming style.
Crash Bandicoot 4: It's About Time on PlayStation 5 enhances the overall glance with sharp patterns and marked particle effects, all flanked by spectacular backdrops and excellent game fluidity thanks to 60fps. However, we specify that the generational leap is really marginal, especially for those who have played the title on PlayStation 4 Pro; As for the implementation of the DualSense haptic feedback, the title is incapable of providing a better experience than the classic vibration. In short, the conversion on the next gen console remains at a good level, even if the few implementations do not fully satisfy.
► Crash Bandicoot 4: It's About Time is a platform-type game developed and published by Activision for PC, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5 and Xbox Series X, the video game was released on 02/10/2020 The version for PC came out on 26/03/2021 The version for Nintendo Switch came out on 12/03/2021
Version for PlayStation 5 from 12/03/2021
Version for Xbox Series X from 12/03/2021