Destiny 2: Shadows from the Deep - Review

Destiny 2: Shadows from the Deep - Review

Review for Destiny 2: Shadows from the Deep. Game for Google Stadia, PC and Xbox One, the video game was released on 01/10/2019 The version for Xbox One came out on 31/12/2019
Version for Google Stadia from 31/12/2019

Destiny 2: Shadows from the Deep represents only the latest of Bungie's pindaric flights to try to revive a franchise which, over the years, has shown a sinusoidal trend in terms of quality and quantity of the proposed contents.



Destiny 2: Shadows from the Deep - Review

In 2014 it started with a bang, thanks to a first chapter finally able to offer something different from the rest of the digital rabble, a mixture of First Person Shooter and massive multiplayer online gaming definitely more. After the success, a rapid evolution towards opening up to less hardcore users, more linked to works able to bestow a lot of playful material together with a gross commitment rate required close to absolute zero.

The attempt to meet the favors of an increasing circle of users, simplifying some of the mechanics at the base of the brand, unexpectedly ended by curbing the ardor of a fanbase in search of a definitive hardcore experience, managing not to fully convince even lesser gamers pretentious.

Destiny 2: Shadows from the Deep - Review

A projection towards the large audience, however, which calmed down with the publication of Destiny 2. Starting from The Forsaken, in fact, the software house that gave birth to Halo has retraced its steps, erasing all the gameplay concessions made for greater accessibility, delivering homo ludens an extremely pleasant but also damned thrust work.


And now? After the farewell to Activision, Bungie publishes Shadows from the Deep, the expansion of Destiny 2 that sensationally brings back to the scene one of the most enigmatic and beloved characters of the whole prosopopoeia sparacchina: Eris Morn. In this anti-spoiler review, know that the story behind Destiny 2: Shadows from the Deep will re-propose some of the most exalted settings over the years, such as the Moon and the Black Garden.


Destiny 2: Shadows from the Deep - Review

A mixture of new and old characters will peep out over the course of the narrative, with the gamer perpetually poised between the exaltation and the expectation for what will come. And it is precisely waiting, one of the leitmotifs of this expansion. Although scourged by a narrative that ends, at least for the moment, with almost nothing and hinting at how the best is yet to come, Destiny 2: Shadows from the Deep promises to expand its lore through a series of regular updates that, according to Bungie, should be able to keep the interest of the community alive until the next release "important".

In the meantime, once you have completed the actually not too many main missions, a fuck of secondary quests awaits the greedy gamer, for a loot festival that starts from a completely revised rework of the armor system compared to the recent past.

Destiny 2: Shadows from the Deep - Review

With the Light limit set at 960, Destiny 2: Shadows from the Deep actually underpins what is only a theoretical limit. By means of a decidedly similar approach to role-playing games, in fact, the game puts new and advanced customization tools in the hands of the player, in the hope he can create his own definitive guardian. To begin with, the stats underlying the equipment go from the usual three to the current six, with each of these disciplining a different characteristic of the character. It is possible, as usual, to upgrade these elements by collecting a multitude of different defensive pieces, relying on the ten, distinct levels of efficiency that can be reached for each stat.


A progressive upgrade system then allows you to customize armor with numerous perks, going to install in the user that instinct of the amazing perfectionist able to lead him to search for the perfect equipment for his own playstyle.


In addition to the countless new armaments inserted, great importance is given to theGatekeeper's Eye, a very interesting unlockable item by reaching a certain level in the Season Pass, able to provide the gamer with 25 mods to equip in order to increase the peculiar characteristics of each piece of armor worn. The possibility of resetting the added improvements gives the player the pleasure of experimenting which, perhaps, has been missed many times in the past. Although it is a collectible even by those who do not possess Shadows from the Deep, the impact it has (also) in the gameplay of the expansion turns out to be quite considerable, deserving a mention in our review.

What is undeniably surprising, in the negative, of Destiny 2: Shadows from the Deep is the constant recycling of many of the settings already encountered in the past. Although marginally modernized, the explorable environments do not dazzle at all for their originality, apart from the Scarlet Fortress. Even the proposed quests do not surprise, relegating themselves to proposing a more of the same that could disappoint those who were looking for something flamboyant.

Destiny 2: Shadows from the Deep - Review


Destiny 2: Shadowkeep's main problem is also its strong point. It is, essentially, a product aimed at fans of the game, those who like to experiment and strive for the best possible loot. The grinding is in fact always present and the possibility of starting immediately with a level of Light equal to 750, however, fails to mitigate that sense of frustration deriving from having to redo, for the umpteenth time, the same mission just to hope for a adequate reward. Even the new incursion, Garden of Salvation, does not come close to the peaks reached in the past by exciting examples such as, for example, the Vault of Glass or The Fall of a King.


To make matters worse, some activities - such as the interesting Vex Offensive - can currently only be enjoyed if in possession of the Season Pass. The one relating to the current season, the eighth to be precise, is indeed given to all those who have purchased the DLC. If in the immediate future, therefore, it is clear that the vast totality of people will certainly be able to take part in this mode, it will be necessary to stay at the window, awaiting future developments, to understand what will happen with regard to inaccessible content and to what extent these "shortcomings" can worsen the gaming experience, if you do not have a season pass, potentially splitting the community in two.

Destiny 2: Shadows from the Deep - Review

Destiny 2: Shadows from the Deep confirms the potential of the Bungie franchise. Lots of content and a revised character customization system guarantee a deep and interesting experience, mitigated by a story that - at least for now - stops too soon. A certain basic repetition and some fear about future contents, especially in the case in which the most profitable and interesting ones are sealed inside expensive seasonal passes, are substantiated in elements that could make many turn up their noses. In spite of everything, however, Destiny fans can sleep peacefully with what, for all intents and purposes, remains a good expansion.

► Destiny 2: Shadows from the Deep is an Adventure-Shooter type game developed and published by Bungie for Google Stadia, PC and Xbox One, the video game was released on 01/10/2019 The version for Xbox One came out on 31/12/2019
Version for Google Stadia from 31/12/2019

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