Review for Eternity: The Last Unicorn. Game for PC, PlayStation 4 and Xbox One, the video game was released on 05/03/2019 The version for Xbox One came out on 16/04/2019
Role-playing video games are, on balance, the digital emanation of centuries of oral and bookish traditions, fables, myths and fantastic tales. In some ways, perhaps from a more purely mechanical point of view, they also derive from the many board games that, over the last few decades, have appeared on the market and filled the afternoons of many teenagers with intrigues, magic and memorable battles. and not.
Despite a huge legacy, creating an ad hoc role-playing game is today particularly complicated and difficult, precisely because of the size of the historical baggage that they voluntarily decide to carry on their shoulders. Eternity: The Last Unicorn, a third-person Action / RPG developed by Void Studios, stands as a representative of the genre. But will it be worth it?
Eternity: The Last Unicorn puts us in the shoes of an elf called Aurehen and a Viking called Bior who have been given a singular task, which is to rescue the last uncorrupted representative from the evil forces of unicorns. In principle, the ludo under consideration will present all the classic trappings of the sector, with some characteristics of past productions framed by a surprisingly non-trivial plot. For example, the camera that will frame the action will be fixed and static (a bit like it worked in the old Resident Evil or in Onimusha) which, in some ways, will be a bit complicated to digest conceptually, especially for the most "recent" gamers.
But, putting aside the question focused on personal taste, the choice will have significant repercussions on the gameplay with predictable mechanical complications that the choice historically brings with it, such as the sudden change of the "direction" of the commands when the camera changes, together with some secondary but still annoying problems such as running into traps that will not be visible on the screen or not having a clear view of the battlefield when surrounded by enemies, due to the position of the view.
As mentioned, the choice will visibly condition the combat system which, despite being mechanically simple and intuitive, will often be uncomfortable and a bit woody also due to the aforementioned fixed shot. We will have the ability to use a heavy attack, a light one, a dodge to escape the opponent's attacks and a special attack that will recharge over time, ringed in a mechanic that vaguely recalls the productions FromSoftware.
Much of the gameplay, clearly inspired by Darksoulsian, will revolve around the collection of crystals that we will use to upgrade our equipment or buy items from merchants. In the ten or so hours of play, we will not only be called to fight, but also to explore well-made environments, solve small puzzles and carry out "investigations" to complete a whole series of quests that will be presented to us. In general, although there is no obvious desire to offer something really different, Eternity: The Last Unicorn offers a playful package that is all in all fun and quite interesting.
Technically speaking, the game has visible limits of an aesthetic and non-aesthetic nature. If in general the graphic level is quite valid considering the independent origin of the production, some visual details are qualitatively poor and coarse. For example, the foliage will seem taken at the same pace by productions of 10/15 years ago, while a good portion of the textures "glued" to the scenarios will tend to be in low resolution.
The character models, while not reaching the quality of productions of another name (and budget), will be all in all acceptable and sufficiently detailed. But the visual limits go hand in hand with some marked technical margins. Often the enemies will get stuck in the props, even during a cutscene, making it easier or suddenly more complicated all in all "predictable" clashes
In general, a handful of substantially minor bugs will be joined by a series of more serious technical issues, related to some crashes experienced during the test that required some sections to be played several times (in Eternity: The Last Unicorn there will be no free saving form) and fairly frequent frame rate drops during gameplay.
As for the audio sector, it will be dignified and quite varied even if not present what the genre should consider, given that the majority of dialogues will take place through textual boxes, and sometimes even not perfectly synchronized with what happens on the screen.
Ultimately, Eternity: The Last Unicorn is an independent role-playing production that, as long as you fly over some obvious technical and content limitations almost symptomatic of the indie sector, will still offer a sufficiently fun and interesting adventure, at a very low price. Especially recommended for those who are nostalgic for the old static-view action games!
► Eternity: The Last Unicorn is an Adventure-indie-RPG game developed and published by 1C Company for PC, PlayStation 4 and Xbox One, the video game was released on 05/03/2019 The version for Xbox One came out on 16/04/2019