List of Arts available for Hunters in Monster Hunter Generations, divided by weapon, description and any mission necessary to unlock the art.
ALWAYS AVAILABLE | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Absolute dodge | Spinning dodge that allows you to perform an emergency evasion maneuver. It guarantees a prolonged period of invulnerability. Activating it automatically holsters the weapon. | Available immediately |
Absolute readiness | Spin Dodge. In addition to granting a longer invulnerability period, it restores sharpness, reloads ammo and applies flasks. Activating it automatically holsters the weapon. | [Guild ★ 3] As a wyvern on the sand |
Life increase | Enhance your healing skills through meditation. Briefly increase life recovery. On a temporary basis, the damage taken will be absorbed faster. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Quick escape | Temporarily suspends the consumption of stamina if you dash to escape a monster or when carrying an item. This adrenaline effect lasts a short time. | Available immediately |
Hunting oasis | Ground a device that restores life points. The effect is caused by the cloud that emits around you, so you need to stay within its range. The longer you hold back, the greater the life regained. | Available immediately |
Combine in bulk | Technique devised by a well-known gunner that makes the combination of objects more efficient, creating the maximum possible number. It requires a high expenditure of mental energy, so the effects are short-lived. | Available immediately |
Viral frenzy | Yet another venture of science is a medicine that allows you to contract the virus of frenzy. Someone will definitely want to try it ... But not you, right? | [Guild ★ 6] Gore Magala of the steppe |
Walls of the castle | Medicine that hardens the body like steel, increasing defense. When active, you take reduced damage and attacks don't knock you back, but you can't dash. | Available immediately |
Walls of the fortress | Medicine that hardens the body like steel, greatly increasing defense. While active you take reduced damage and protect you from altered and repelled statuses, but you cannot sprint or dodge. | [Guild ★ 5] The fury of the volcano |
Risen Phoenix | It cleanses the body and restores it to its normal status. Neutralizes any alterations, positive or negative, restoring life points in proportion to the effects removed. | Available immediately |
SWORD | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Shock Attack I | Spectacular technique that involves throwing yourself forward by lashing the ground with the sword and generating a huge shock wave. Hitting the enemy with the initial attack or shock wave will inflict massive damage. | Available immediately |
Shock Attack II | Spectacular technique that involves throwing yourself forward by lashing the ground with the sword and generating a huge shock wave. This evolved version generates a more powerful wave, capable of hitting multiple targets. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Shock Attack III | Spectacular technique that involves throwing yourself forward by lashing the ground with the sword and generating a huge shock wave. This evolved version generates an even more powerful wave, capable of hitting multiple targets. | [Guild ★ 6] The darkness beyond the sands |
Lion's Jaws I | Swings the sword around the body in bloody fury, increasing the damage of the next attack. After the execution, your gaze will be bloodshot and only corpses will remain around you. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Lion's Jaws II | He swings the sword around his body with bloody fury. Further increases the damage of the next attack. After the execution, your gaze will be bloodshot and only corpses will remain around you. | Available immediately |
Lion's Jaws III | He swings the sword around his body with bloody fury. Maximize the damage of the next attack. After the execution, your gaze will be bloodshot and only corpses will remain around you. | [Guild ★ 7] A Shocking Revelation! |
Sulfur attack I | Furiously builds up energy, then slashes the ground through. The shot can be oriented freely. If you are attacked while running, you will absorb the blow and launch a lethal counterattack. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Sulfur attack II | Furiously builds up even more energy, then slashes the ground with a slash. The shot can be oriented freely. If you are attacked while running, you will absorb the blow and launch a lethal counterattack. | [Village ★ 6] The burning sword |
Sulfur attack III | Furiously accumulates maximum energy, then slashes the ground with a slash. The shot can be oriented freely. If you are attacked while running, you will absorb the blow and launch a lethal counterattack. | [Guild ★ 7] Show me your shaka-strength |
SWORD AND SHIELD | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Dance of the Blade I | Unleash five sword strokes while dancing across the battlefield. You can continue to attack even if a hit is rejected. Hitting the hard parts of monsters' bodies will inflict elemental attacks. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Dance of the Blade II | Unleash seven sword strokes as you dance across the battlefield. You can continue to attack even if a hit is rejected. Hitting the hard parts of monsters' bodies will inflict elemental attacks. | [Village ★ 5] Kut-Ku earbreaker [Guild ★ 3] Two-headed carcass |
Dance of the Blade III | Unleash nine sword strokes as you dance across the battlefield. You can continue to attack even if a hit is rejected. Hitting the hard parts of monsters' bodies will inflict elemental attacks. | [Guild ★ 7] The Nightmare of the Swamp |
Circular force I | Spinning attack that allows you to hit surrounding enemies. While running, you are invulnerable to attack, so it's also a great evasion maneuver. | Available immediately |
Circular force II | Spin attack that allows you to hit surrounding enemies in a wider range. While running, you are invulnerable to attack, so it's also a great evasion maneuver. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Circular force III | Spinning attack that allows you to hit surrounding enemies. The range is even greater and you knock enemies into the air. While running, you are invulnerable to attack, so it's also a great evasion maneuver. | [Guild ★ 5] Hunt, sweat and tears |
Shoryugeki I | When a slash hits, you land a shield uppercut. This oriental technique is very versatile, as it is so powerful that it can even stun monsters. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Shoryugeki II | When a slash hits, you land two uppercuts with your shield. It is a very popular technique in the East and, when done correctly, can stun monsters. | Available immediately |
Shoryugeki III | When a slash hits, you land three uppercuts with your shield, followed by an attack from above, guaranteed by the art of this level. If done correctly, this technique can stun monsters. | [Guild ★ 6] Three hours of sightseeing tour |
HAMMER | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Swirling Meteor I | Use gravity and centrifugal force to unleash a series of spinning attacks with the hammer. The final blow is the most powerful. With the right timing, you can stick the weapon into the monster's skull. | Available immediately |
Swirling Meteor II | Unleash a flurry of spinning attacks with the hammer even more powerful than the whirlwind meteor I. The latter is the deadliest. With the right timing, you can stick the weapon into the monster's skull. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Swirling Meteor III | Unleash a flurry of spinning attacks with the hammer even more powerful than those of the whirling meteor II. The latter is the most lethal. With the right timing, you can stick the weapon into the monster's skull. | [Guild ★ 6] For whom the gong plays |
Provoker I | Raise your weapon to the sky to taunt enemies and briefly increase the likelihood of them attacking you. As you move away from the area, the effect will wear off prematurely. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Provoker II | Raise your weapon to the sky to taunt enemies and briefly increase the likelihood of them attacking you. The effect lasts longer, but will wear off prematurely if you move away from the area. | [Guild ★ 5] Nargacuga, you're done! |
Provocator III | Raise your weapon to the sky to taunt enemies and briefly increase the likelihood of them attacking you. Art at this level also increases defense, but the effects wear off if you move away from the area. | [Guild ★ 5] The Hunter Games |
Typhoon I mast | Circular hammer attachment that activates after several rotations. Press the X button while rotating to deliver an uppercut. If you don't press the button, you will end up losing your balance. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Typhoon II mast | Circular hammer attachment that activates after several rotations. As you rotate, your power increases by two levels. Press the X button at the appropriate time to deliver an uppercut. The problem is to act with the right timing ... | [Village ★ 5] The unwavering colossus |
Typhoon III mast | Circular hammer attachment that activates after several rotations. As you rotate, your power increases by three levels. Press the X button at the appropriate time to deliver an uppercut. | [Guild ★ 7] The Fanged Beasts |
LANCIA | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Shield Assault I | A powerful shield charged attack that allows you to lunge forward without letting your guard down. Use this art to get close to monsters or to dodge. It can be combined with other lunge attacks. | Available immediately |
Shield Assault II | A powerful shield charged attack that can be performed from a greater distance than the shield assault I. Use this art to get close to monsters or to dodge. It can be combined with other attacks. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Shield Assault III | A powerful shield charged attack that can be performed from a greater distance than Shield Assault II. Use this art to get close to monsters or to dodge. Can be combined with other lunge attacks. | [Guild ★ 5] Serpentine Samba |
Screw Fist I | Focus your energy on a lunge with the spear. While charging, you are vulnerable, but if the hit hits you can inflict significant damage. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Screw Fist II | Concentrate your energy in a lunge with the spear. The charge time, and consequently the period of vulnerability, is greater, but if the technique is successful you can inflict devastating damage. | Available immediately |
Screw Fist III | Focus your energy on a lunge with the spear. The charge time is longer than in Screw Punch II, but if the technique is successful you can deal absolutely devastating damage. | [Guild ★ 7] The frozen dictator |
Furious Guard I | Raise your shield to parry an attack. This will absorb the power of the blow, which will increase your attack value. The more powerful the hit received, the greater the bonus obtained. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Furious Guard II | Raise your shield to parry an attack. This will absorb the power of the blow, which will increase your attack value. It's a risky technique, but it absorbs more power than Furious Guard I. | [Guild ★ 3] The Shogun's Camp |
Furious Guard III | Raise your shield to parry an attack. This will absorb the power of the blow, which will increase your attack value. It's a risky technique, but it draws more power than Furious Guard II. | [Guild ★ 6] Six-legged threat |
HEAVY CROSSBOW | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Super nova I | Short-range armor-piercing ammunition that explodes in flight. The detonation is quite powerful, but it will not occur if the bullets hit a wall or the ground. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Super nova II | Short-range armor-piercing ammunition that explodes in flight. The detonation is powerful, but will not occur if the bullets hit walls or the ground. It does more damage than super nova I, but is slower. | [Village ★ 6] Capture the Brachydios |
Super nova III | Short-range armor-piercing ammunition that explodes in flight. The detonation is powerful, but will not occur if the bullets hit walls or the ground. It does more damage than super nova II, but is slower. | [Guild ★ 7] Emperor of flame |
Easy trigger I | Revolutionary artillery technique which involves sprinkling the head with the contents of a special bullet. Increases movement and reload speed, as well as reducing recoil. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Easy trigger II | Revolutionary artillery technique which involves sprinkling the head with the contents of a special bullet. Increases movement and reload speed further, as well as significantly reducing recoil. | [Village ★ 5] The charming dancer |
Easy trigger III | Revolutionary artillery technique which involves sprinkling the head with the contents of a special bullet. It guarantees maximum benefits in terms of movement speed, reload speed and reduction of recoil. | [Guild ★ 5] Hypnosis against insomnia x2 |
Gunpowder I | Heavy crossbow gunpowder that increases the power of a limited number of shots. It was discovered by chance by an inexperienced hunter who had loaded the weapon with lava rocks ... | Available immediately |
Gunpowder II | Heavy crossbow gunpowder that increases the power of a limited number of shots. This level increases the amount of gunpowder used, thereby extending the duration of the effect. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Gunpowder III | Heavy crossbow gunpowder that increases the power of a limited number of shots. This level further increases the amount of gunpowder used, ensuring maximum effect duration. | [Guild ★ 6] A hole in the earth |
LIGHT CROSSBOW | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Explosive geyser I | Art that generates a massive eruption on the ground. Fire a shot on the ground while backing away - the explosion will propel you further back. This art is effective both as an attack and as an evasive maneuver. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Explosive geyser II | Art that generates a massive eruption on the ground. Fire a shot on the ground while backing away - the explosion will propel you further back. Generates more detonations than explosive geyser I. | [Village ★ 5] The Thundering Claw |
Explosive Geyser III | Art that generates a massive eruption on the ground. Fire a shot on the ground while backing away - the explosion will propel you further back. Generates more detonations than Explosive Geyser II. | [Guild ★ 7] The fog on the steep hills |
Total recharge I | Art handed down by a gunner from a remote region. With a single reload, you can put all your ammunition into the weapon, except rapid-fire ammo. | Available immediately |
Total recharge II | Art handed down by a gunner from a remote region. With a single reload, you can put all your ammunition, except the rapid-fire ammo, into the weapon. Charging time is shorter than full charge I. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Total recharge III | Art handed down by a gunner from a remote region. With a single reload, you can put all your ammunition into the weapon, including rapid-fire ammo. Charging time is shorter than full charge II. | [Guild ★ 5] Status: altered |
Rapid gust I | Art that employs special bullets that split in the magazine, ensuring a high rate of fire. Automatically fires until ammo runs out. Pressing the B button stops the automatic fire. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Rapid burst II | The weapon fires in rapid fire mode until the special ammunition in the magazine runs out. This level provides more bullets. Pressing the B button stops the automatic fire. | [Guild ★ 3] Stop the cycle of death |
Rapid burst III | The weapon fires in rapid fire mode until the special ammunition in the magazine runs out. This level provides the maximum number of bullets. Pressing the B button stops the automatic fire. | [Guild ★ 7] In his Arena everyone is king |
[Guild ★ 6] Coup
LONG SWORD | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Sakura rotation I | A quick jump back gives you the momentum with which to deliver two spinning slashes. A gush of blood will flow from the wound. If at least one hit is successful, the spirit gauge increases by one level. | Available immediately |
Sakura rotation II | A quick jump back gives you the momentum with which to unleash two rotating slashes. A gush of blood will flow from the wound. If at least one hit is successful, the spirit gauge goes up one level. More powerful than sakura rotation I. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Sakura rotation III | A quick jump back gives you the momentum with which to unleash two rotating slashes. A gush of blood will flow from the wound. If at least one hit is successful, the spirit gauge goes up one level. More powerful than the sakura II rotation. | [Guild ★ 7] Elder Dragon of Mist |
Free spirit I | Unleash a slash that concentrates all your spiritual energy in a single discharge. When activated, this art temporarily fully charges the spirit gauge, which will not be consumed even by making a spirit blade attack. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Free spirit II | Temporarily fully charge the Spirit Gauge, which will not be consumed even by making a Spirit Blade Attack. The art of this level has a longer overall duration than free spirit I. | [Guild ★ 3] Tigrex by the tail |
Free spirit III | Temporarily fully charge the Spirit Gauge, which will not be consumed even by making a Spirit Blade Attack. Art at this level has a longer overall duration than Free Spirit II. | [Guild ★ 6] Coup |
Critical moment I | Art handed down to the Guild from the Far East that can only be achieved by achieving peace of mind. With the right timing, you can launch a lethal counterattack. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Critical moment II | Art handed down to the Guild from the Far East that can only be achieved by achieving peace of mind. With the right timing, you can launch a deadly counterattack. | Available immediately |
Critical moment III | Art handed down to the Guild from the Far East that can only be achieved by achieving peace of mind. With the right timing, you can launch a counterattack of maximum power. | [Guild ★ 7] The Hunter Games |
SWORD-AX | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Ecstatic lunge I | Fight like a demon, alternating sword and ax swipes followed by an elemental attack. During the execution you can freely orient the shots. | Available immediately |
Ecstatic lunge II | Fight like a demon, alternating between more powerful sword and ax slashes followed by an elemental attack. During the execution you can freely orient the shots. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Ecstatic lunge III | Fight like a demon, alternating sword and ax slashes of extraordinary power followed by an elemental attack. During the execution you can freely orient the shots. | [Guild ★ 6] For whom the gong plays |
Mad Demon I | Instead of releasing the elemental energy of the sword ax, you will accumulate it within it until it reaches extreme levels. Sword Mode attacks will be more powerful, but the gear gauge will wear out. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Mad Demon II | Instead of releasing the elemental energy of the sword ax, you will accumulate it within it until it reaches extreme levels. The effect is more powerful and lasts longer, but wears out the gear bar. | [Guild ★ 5] Walls have eyes |
Mad Demon III | Instead of releasing the elemental energy of the sword ax, you will accumulate it within it until it reaches extreme levels. The effect is even more powerful and lasts longer, but wears out the gear bar. | [Guild ★ 7] Children of destruction |
Charge energy I | Art invented by an eccentric hunter who wanted to speed up the use of bottles. Allows you to quickly recharge your energy as you unleash powerful side attacks in each mode. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Charge energy II | Art invented by an eccentric hunter who wanted to speed up the use of bottles. Unlike energy charge I, you will quickly recharge all energy as you launch side attacks in each mode. | [Village ★ 5] Double vision |
Charge energy III | Art invented by an eccentric hunter who wanted to speed up the use of bottles. Unlike Energy Charge II, in addition to gaining a full charge while attacking, you will receive an increase in Affinity. | [Guild ★ 6] Call the firefighters! |
LANCE-RIFLE | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Breath of the Dragon I | Art inspired by the dragons of antiquity that allows you to blow a whirlwind of flames with which you risk toasting your eyebrows. It has a charge time, but the result is explosive. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Breath of the Dragon II | Art inspired by the dragons of antiquity that allows you to blow a whirlwind of flames. Charging time is shorter than Dragon's Breath I. The fire will also roast the eyebrows of those around. | [Guild ★ 3] Emperor of flame |
Breath of the Dragon III | Art inspired by the dragons of antiquity that allows you to blow a whirlwind of flames. Charging time is minimized and the result will make eyebrows around the world tremble. | [Guild ★ 7] The beasts of might |
Explosive Snap I | Innovative art that uses the recoil of bullets to throw you forward, allowing you to pounce on enemies. After landing you will be able to perform a high crash. | Available immediately |
Explosive Shot II | Innovative art that allows you to quickly project yourself on enemies. It has more propulsive force than Explosive Dash I. After landing, you can perform a high slam. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Explosive Shot III | Innovative art that allows you to quickly project yourself on enemies. It has a greater propulsive force than Explosive Snap II. When finished, it allows you to perform a high crash in flight. | [Guild ★ 5] Serpentine Samba |
Dragon's Breath I | Use Wyvern's Fire Mechanism to build up heat in the Shotgun Lance. Keeps the heat gauge at maximum to power up your missile attacks. A technique not very popular with gunsmiths. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Dragon's Breath II | Use Wyvern's Fire Mechanism to build up heat in the Shotgun Lance. Keeps the heat gauge at maximum to power up your missile attacks. Effects last longer than Dragon's Breath I. | [Village ★ 5] Walking with Rathalos |
Dragon's Breath III | Use Wyvern's Fire Mechanism to build up heat in the Shotgun Lance. Keeps the heat gauge full to power up your missile attacks. Effects last longer than Dragon's Breath II. | [Guild ★ 7] The flames of war |
[Arena] Arena: Kecha Wacha
ARCO | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Triple burst I | Extremely lethal hunting art that allows you to fire three volleys of arrows, the last of which is more powerful. Take aim and wreak havoc. | Available immediately |
Triple burst II | Extremely lethal hunting art that allows you to fire three volleys of arrows, the last of which is more powerful. The last shot has a longer charge time, but deals higher damage than triple burst I. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Triple burst III | Extremely lethal hunting art that allows you to fire three volleys of arrows, the last of which is more powerful. The last shot has a longer charge time, but deals higher damage than Triple Burst II. | [Guild ★ 7] The predatory birds |
All for all I | Temporarily increase movement and charge speed by sprinkling the contents of an explosive arrow on your head. It seems to have been devised by a heavy crossbow expert. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
All for all II | Temporarily increase movement and charge speed by sprinkling the contents of an explosive arrow on your head. It seems to have been devised by a heavy crossbow expert. The effects last longer. | [Arena] Arena: Kecha Wacha |
All for all III | Temporarily increase movement and charge speed by sprinkling the contents of an explosive arrow on your head. It seems to have been devised by a heavy crossbow expert. The effects last even longer. | [Guild ★ 5] Hypnosis against insomnia x2 |
Sharp arrows I | Blade obtained by tying two darts with a steel wire. All charged arrows other than bow shots and powerful shots are replaced by sharp darts. Inhibits flasks, but can sever monster tails. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Sharp arrows II | Blade obtained by tying two darts with a steel wire. All charged arrows other than bow shots and powerful shots are replaced by sharp darts for longer. Inhibits flasks, but can sever monster tails. | [Village ★ 6] In the middle of green and blue [Guild ★ 5] Plesioth on the misty peaks |
Sharp arrows III | Blade obtained by tying two darts with a steel wire. All charged arrows, except bow shots and powerful shots, are replaced by sharp darts for an even longer time. Inhibits flasks, but can sever monster tails. | [Guild ★ 6] Wild Gunslinger |
DOUBLE BLADES | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Bloody Wind I | Advance towards the enemy by spinning the double blades. During execution you can change direction twice. It seems to derive from an ancient ritual dance performed to appease the gods. | Available immediately |
Bloody Wind II | Advance towards the enemy by spinning the double blades. The blades dance faster and you can change direction up to three times. It seems to derive from an ancient ritual dance performed to appease the gods. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Bloody Wind III | Advance towards the enemy by spinning the double blades. You deal even more damage and can change direction up to four times. It seems to derive from an ancient ritual dance performed to appease the gods. | [Guild ★ 5] Hunt, sweat and tears |
Air crash I | A brutal art that allows you to throw yourself off a ledge to perform a rotating devastation. If the shot hits, you will jump and perform attacks from above. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Air crash II | A brutal art that lets you throw yourself off a ledge to perform a spinning devastation. If the hit hits, you'll reach higher elevation before launching subsequent attacks from above. | Available immediately |
Air crash III | A brutal art that allows you to throw yourself off a ledge to perform a rotating devastation. If the hit hits, you'll reach maximum elevation before launching subsequent attacks from above. | [Guild ★ 6] Amateur Rescue |
Wolf's Jaws I | Forbidden technique that gives an almost animalistic fury, allowing you to hit twice with a single attack. It requires tremendous confidence in one's abilities. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Wolf's Jaws II | Forbidden technique that gives an almost animalistic fury, allowing you to hit twice with a single attack. The art of this level can be used longer. | Available immediately |
Wolf's Maw III | Forbidden technique that gives an almost animalistic fury, allowing you to strike twice with a single attack. The art of this level can be used even longer. | [Guild ★ 7] Triumph of anger |
[Arena] Arena: Najarala
HUNTING HORN | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Euphony I | Simultaneously activate the effects of all the melodies you can play. Since it is based on a very particular musical scale, its effects will only affect you and not your allies. | Available immediately |
Euphony II | Simultaneously activate the effects of all the melodies you can play. At this level, art can be activated faster. The melody will only affect you and not your allies. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Euphony III | Simultaneously activate the effects of all the melodies you can play. At this level, art can be activated at maximum speed. The melody will only affect you and not your allies. | [Guild ★ 6] Coup |
Sonic Crash I | Infuse your soul into the hunting horn, generating overwhelming circular shockwaves that will give monsters a demonstration of your musical power. It's also a great defensive move. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Sonic Crash II | Infuse your soul into the hunting horn, generating overwhelming circular shockwaves that will give monsters a demonstration of your musical power. The waves emitted at this level boast greater power. | [Arena] Arena: Najarala |
Sonic Crash III | Infuse your soul into the hunting horn, generating overwhelming circular shockwaves that will give monsters a demonstration of your musical power. The waves emitted at this level boast even greater power. | [Guild ★ 7] The end of the trials |
Harmony I | New melody that acts on the hunting horn itself, instead of the hunter. Horns equipped with this effect temporarily produce double notes, even if the attack fails. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Harmony II | New melody acting on the hunting horn itself. Horns equipped with this effect temporarily produce double notes, even if the attack fails. The effect lasts longer than the harmony art I. | [Guild ★ 4] The land shark |
Harmony III | New melody acting on the hunting horn itself. Horns equipped with this effect temporarily produce double notes, even if the attack fails. The effect lasts longer than the Harmony II art. | [Guild ★ 5] Status: altered |
INSECT FALCIONE | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Hunting. of extracts I | Forcefully hurl your Kinsetto at a monster. If the throw is accurate, the Kinsetto will pick up extracts of three colors: red, white and orange. The effects of the extracts have a short duration. | Available immediately |
Cacc. of extracts II | Forcefully hurl your Kinsetto at a monster. If the throw is accurate, the Kinsetto will pick up extracts of three colors: red, white and orange. At this level, the effects of the extracts last longer. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Hunting. of extracts III | Forcefully hurl your Kinsetto at a monster. If the throw is accurate, the Kinsetto will pick up extracts of three colors: red, white and orange. At this level, the effects of the extracts last even longer. | [Guild ★ 6] The darkness beyond the sands |
Swarm I | Call in a swarm of insects that swarm around you, attacking anyone who tries to get close. Requires high coordination when activated in proximity to your allies. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Swarm II | Call in a swarm of insects that swarm around you, attacking anyone who tries to get close. At this level, the insect reaction will be more violent. | [Guild ★ 3] Coup |
Swarm III | Call in a swarm of insects that swarm around you, attacking anyone who tries to get close. At this level, the insect reaction will be even more violent. | [Guild ★ 7] Hunting for secret spas |
Insect attack I | After a combo, turn around to deliver a high-flying slam. Very effective when used in conjunction with the swarm hunting art, as insects will also focus on the target. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Insect attack II | After a combo, turn around to deliver a high-flying slam. The height of the jump is greater than that allowed by insect attack I. | [Guild ★ 4] An unstoppable team |
Insect attack III | After a combo, turn around to deliver a high-flying slam. The height of the jump is greater than that allowed by insect attack II. | [Guild ★ 6] Marsh melody |
SPAD-LOADED AX | ||
ART | Available | HOW TO UNLOCK |
---|---|---|
Energy Blade I | It transforms the energy produced by an elemental discharge into an upward beam of light. The number of flasks loaded determines the length and power of the sword, so you need to aim accurately. | [Village ★ 3] Whimsical Fangs [Guild ★ 3] An electrifying experience |
Energy Blade II | It transforms the energy produced by an elemental discharge into an upward beam of light. The emitted power is greater than with energy blade I. | Available immediately |
Energy Blade III | It transforms the energy produced by an elemental discharge into an upward beam of light. The emitted power is greater than with energy blade II. | [Guild ★ 7] The winged wyverns |
Beyond the Limits I | Increases the number of charge bottles from five to seven, making it easier to use the moves that draw from them, such as the elemental bonus and elemental discharge attack. | Available immediately |
Beyond the limits II | Increases the number of charge bottles from five to nine, making it easier to use the moves that draw from them, such as the elemental bonus and elemental discharge attack. | [Village ★ 4] The night caster [Guild ★ 3] An electrifying experience |
Beyond the Limits III | Increases the number of charge bottles from five to ten, making it easier to use the moves that draw from them, such as the elemental bonus and elemental discharge attack. | [Guild ★ 5] Status: altered |
Care bottle I | A useful art of hunting that provides healing properties to a loaded blade. The energy stored in the flasks is used temporarily to restore life when you perform an elemental bonus circular cut. | [Village ★ 2] Agile outlaw [Guild ★ 2] The king of the mountains |
Care bottle II | A useful art of hunting that provides healing properties to a loaded blade. The energy accumulated in the bottles is used temporarily to restore life points to you and to allies in close proximity. | Available immediately |
Care bottle III | A useful art of hunting that provides healing properties to a loaded blade. The energy stored in the bottles is used temporarily to restore life points to you and nearby allies. | [Guild ★ 6] Dance with the wyverns |