1.0 INTRO - TOWER OF BABEL
Watch the introductory scene and, at the end, go down the spiral stairs. During the descent take on some Cabal Combatants and take them out with the sword. Upon exiting the tower, encounter the first boss.
MAN IN ARMOR | TOWER OF BABEL |
HP | 9999 |
AP | 100 |
M.AP | 100 |
DP | 0 |
M.DP | 50 |
Elemental | Fire |
Ability | Prominence |
To finish it use two "Dividing Heavens" and watch the next video with the opening credits.
1.1 LONDON
After the opening credits you find yourself in London. Here you follow the discussion between Eddie, Margaret and Evans. After this, head to the door below and exit the room. You are now in the Mansion Hall. Here go in front of the sofa on the left and click "A" to find one "Strenght Shard". Continue through the lower door, thus exiting the Villa. Go along the street on the left and reach a house, go up the stairs and stand in front of the last window of the balcony to the left, here you will find a HP shard. Now go back and continue east. After a short cutscene, here you are in central London. Here you will find several shops, head to the Armor shop (the one with a helmet icon) and buy some Gauntlets, put them in Eddie's equipment and go out. Continue to the Adventurer's Association (icon with an "A" drawn) where, at the entrance, you will meet a girl in a wheelchair. Continue down the hall and enter the building, talk to the receptionist (the girl in green behind the counter) and make your way to the square. Then head behind the central fountain to find in one of the vases (precisely the one next to the lady dressed in yellow), a "Heal bottle", which you can sell at the nearby shop for 15G. Now continue north-east to pass the only accessible area of the map. Here, go up north again and pick up a Flee Stone in the first blue bin, go down the stairs on the right, you will engage in a discussion with a little girl named Marie, then examine the blue door at the bottom. Enter the London Sewers.
1.2 LONDON SEWERS
Here you are in the city sewers, where you can find;
ENEMIES | TREASURES |
Council | 500G |
Bat | Heal Bottle (2) |
Flying Fish | 500G |
Jelly | |
Monster Rat |
As soon as you enter, continue straight until the end of the corridor (ignore the bridge in the middle), continue until you find a chest containing 500G, now go back slightly to that little red switch on the right of the alley, near the stairs. Examine it, this will lower the water level. Go down the stairs in front of you and go up the next ones, follow the path and watch the "cut-scene". Then help the boy, Pad, in the fight against the mice. After the fight, save and open the chest in the room, which contains 2 Heal Bottle. Continue east, in a path very similar to the previous one, and thus run into the next boss.
MONSTER RAT | LONDON STEWER |
HP | 40 |
AP | 30 |
M.AP | 10 |
DP | 10 |
M.DP | 5 |
Elemental | - |
Ability | - |
The Boss is very easy to beat. Have both Eddie and Pad attack each turn, unless Pad can help you heal yourself. Once the battle is over, the latter will join your party. Follow the path to the left to collect another 500G. Take the reverse path, press the first switch you encountered again, and exit the sewers. Now save and, if you want, go buy gloves (Iron Gloves) and bandana for Pad. Go back to the Adventurer's Association and talk to the receptionist again, you will receive the Adventurer's Notebook, the possibility to participate in the Quests and a new objective: to go to the blimp dock. Exit the building and continue along the road to the south, where you could not go before because you were stopped by a man. Here you meet Evans, who will introduce you to the Airship. Climb aboard and follow the tutorial to learn how to use it.
1.3 LONDON TO CAIRO
Fly south of London and reach Merveille Village. Here, explore the village, the shop (click the chest on the right for a Antidote) and the inn (where, in the cabinet on the right, you can find a Ancient Paper) and then head to the building to the north. Here go to the left side of the house and, on the wall in the middle, go near the small tree to find a Unicorn Horn. Exit the house and stand in front of the tree on the right to finally find one Sunlight. Now leave Marveille (although not forever) and head back to London. Here, go back to the Adventurer's Association and go upstairs, passing the stairs on the left. Talk to the man behind the counter and give him yours Ancient Paper, you will receive one Scroll Of The Dead. Exit the building and, before leaving, talk to all the characters present at the dock to buy spare parts and useful upgrades. Now get back on board, it's time to head to Cairo. Fly south, pass Marveille and continue to the right (on the map), here is your destination.
1.4 CAIRO
After the brief dialogue between Eddie and Pad, continue inside the village. On the first street on the left, where there is a wooden chest, you can find a Heal Bottle, entering the hotel instead (the building at the top right of the map), in the second vase containing the cactus on the right, you will find a Silver Chalice. On leaving, click the house on its left for another one Heal Bottle. Now go to the right of the building for one Mechanic's Tool. Once you have all these items, talk to the man near the inn and enter it. Go to the orange-haired, uniformed woman on the left of the room and talk to her. You will receive one Pyramid Key. At this point, return to the Airship and head to the Pyramid, practically next to Cairo.
1.5 PYRAMID
After the brief dialogue between Eddie and Pad, you can walk into the dangerous pyramids, where you will find;
ENEMIES | TREASURES |
Sandworm | Sacrifice Doll |
Spider | Heal bottle (2) |
Mummy | Leather Jacket |
Skeleton | Heal bottle |
Mechanic's Tool | |
Chain Coat | |
Chamber Key | |
Dad's Pipe | |
Tower Painting |
Follow the path, paying close attention to the floor, which in some places is full of traps. After passing the first and second rooms, when you have to continue north, go through that dark stretch. You find yourself in a new room with two chests, open them to find 2 Heal bottle it's a Sacrifice Doll. Go back and continue north. You will find another dark recess on the right, enter and pick up another one Heal bottle. Go back to the main corridor and continue to its end, making sure that in the center of the last room there is a trap! Enter the Pyramid Key in the altar at the bottom of the room, a passage will open in the wall. Before continuing on this route, I recommend that you go back to the fork we met at the beginning and take the other road, the one that leads to the left of the map. It will actually prove to be a dead end, but it will allow you to pick up a useful item and level it up a bit, very wise choice! If you want, then, go back, take that road and go down the stairs. Always continue to the right following the path and inspect the left corner of a mysterious indentation. A door will open where you can find a Leather Jacket. Well, now you can go back and continue on the right path that we opened earlier. You will find yourself in a room with a strange creature, talk to him and then continue up the stairs. Do you see that doing the previous work was useful? Much of the map on the left is now visible, you will feel less confused. Follow the path and get ready to run as soon as you notice a greenish and ruined door. A giant stone ball will come out, so run and take cover in the first exit on the left. Continue along the path and go down the stairs. Then continue to the right and get ready to fight against groups of mummies. After beating the first series you will earn one Chamber Key. The others do not have to be beaten, so if you want to eliminate them to level, otherwise continue on the path. At the first fork, head south to take a Mechanic's Tool, then go north and go down the stairs. Continue straight, until you find a save point on the right, then save and return to the path, where you will find a door. Open it with the Chamber Key and get ready for the next boss!
PHAROAH | PYRAMID |
HP | 100 |
AP | 50 |
M.AP | 14 |
DP | 12 |
M.DP | 7 |
Elemental | - |
Ability | Royal Wrath |
This Boss is not particularly difficult, especially if you have leveled up a bit. Get Eddie to use the Combo Attack as much as you can, while Pad does the normal hits. Try not to run out of HP and promptly heal with Heal Bottle, in a few turns you will easily make it out. Once beaten, watch the very brief dialogue between the two protagonists and go down the stairs that opened under the tomb. You are thus on the fourth underground floor of the pyramids, where the Alexandrina Library lies and where you meet a man named Carlos. Follow the dialogue, then go up the ladder. Inspect the shimmer on the ground and find the Dad's Pipe it's a Tower Painting, then go left and walk down the street until you find a chest, open it and find a Chain Coat. Continue your way around and open another chest, this time containing one Warp Stone. Use the latter to exit the pyramid.
Board the Airship and return to Cairo, where Shirley is waiting for you. Look at the "cute-scene" and continue to the bar. Here, talk to everyone, especially Brian, the guy by the counter, who will mention some interesting improvements to your aircraft. Now it's time to head back to Merveille Village!
1.6 MERVEILLE VILLAGE
[To find out how to get there and what objects to find, read point 1.3]
Once you land on the village floor, go to the house to the north and talk to the Elder in the left room. A dialogue will follow, so exit the building and return to your airship. One scene introduces Melody, a new party member. Now return to your airship and set off to meet the new boss.
1.7 EN ROUTE TO SOUTH AFRICA
Fly south again, pass Cairo and continue south. Go past the pyramids and the sandstorm again, and here's the new boss!
HOPE | OVER AFRICA |
HP | 150 |
AP | 50 |
M.AP | 10 |
DP | 20 |
M.DP | 5 |
Elemental | - |
Ability | Skull Blade |
The pirate ship is not that difficult to eliminate, but pay attention to some points. First, Esperanza deals roughly 35HP damage, so never go below 50, and heal your ship with Mechanic's Tool. The boss skill, Skull blade, will put your guns out of action for a short time, but that shouldn't be a problem. If necessary, use Eddie's Power Boost ability to increase attack power. Finally, the cannon that has been added to your airship is very powerful, but only in frontal attacks. When the enemy ship is next to you it will only deal damage of about 15HP. Once you have beaten the enemy ship, continue along the road taken, along the coast, until you see a new city, Cape Town.
1.8 CAPE TOWN
Once you land, get ready to shop for your party and your aircraft. So talk to everyone present at the landing dock. Once you've finished shopping for the ship, step off the dock and enjoy the view of this delightful town. Head to the gun shop and buy your party gear if you like, then go to the nearby shop and buy one. Witch's Cloak for Melody. Now let's go in search of objects. Exit the second shop and head south near the man in the red hat and white tunic. In the debris next to him you will find a Unicorn Horn. Now look behind the barrel on the left of the Item shop (the stall in the middle of the square) for one Super Heal Bottle and then move to the house behind him, enter and peek into the chest on the left for one Antidote, exit again and go to the large Adventurer's Association building. Move down the alley to the left and in that big tree you will find one Heal Bottle. Finally, one awaits you Stamina Shard at the top of the lighthouse, near the pier all south-west of the map. Climb up and inspect behind the lamp. Well, after this search, talk to the woman at the top of the lighthouse and the man in front of the AA. Now you know what your next route is: Eterna Mines. If you want, before leaving for this new adventure, return to London and stock up on new armor and weapons for your party, otherwise get on your airship.
1.9 ETERNAL MINES
Once in the air, continue along the coast until you see an inlet between two mountains. Enter and here is your next stop, Eterna Mines.
ENEMIES | TREASURES |
Wolf | Heal Bottle |
Hornet | Gladius |
Mushroom | Mint Candy |
Spider | Sunlight |
Gold 1000 | |
Old Clock | |
Warp Stone | |
Stamina Shard | |
Eternal Crystal |
Remember to save before landing, because you can't do it inside the mine! When you are on the ground of Eterna Mines, observe the dialogue between the protagonists and get ready for the journey. Continue along the road always straight until you reach a crossroads. Your goal is to go to the bottom of the mine for the save point, but on the way there are various caves containing very useful items. At the first fork take the road to the left and enter the West Mines. Follow the path and open the chest to find one Heal Bottle, then continue south and follow the established path again, exit the cave and open a new chest, this time containing a good weapon for Eddie: the Gladius. Well now go back to the first fork and take the road on the right. At the next fork take the road down and enter the next cave. Here too, follow the path and open the first chest to collect one Mint Candy, then take the road on the right for a Sunlight. Go back and take the path to the left, then open the chest you find by exiting the ledge, containing well 1000G. Go back again and exit the cave. Now go up the path to the fork just before and take the road to the left. Continuing on the ramp you will soon find yourself at the bottom of the mine. Open the chest near the flight of stairs you come down to pick up a Old Clock, then head right to the save point. Save and enter the nearby cave. Go straight, then turn right at the first fork for one warp stone, go back and at the next fork turn left for one Stamina shard. Go back again, but now take the road to the right. Follow the path until you notice a pink crystal shining. Come closer, it's right there'Eternal Crystal! Now use the Warp Stone to exit the mine.
Now return to Cape Town to have yours assessed Old Clock from the gentleman at the Adventurer's Association counter, heal and save your game, then head back to Merveille Village (I told you you wouldn't leave it forever!).