CASTLE ENTRANCE
DOOR OF NIGHTMARE
Hidden objects: Heart Max Up, Rotten Steak, White Drops, Emerald, Ruby, Sapphire, Silver Metal, Gold Metal, Ring of Misery, Onyx, Thief's Ring
Glyph: Weapon Felix (support glyph that will turn us into a cat-woman)
Enter Dracula's Castle and go quietly for 4 spaces, you will not encounter monsters, but from the fifth onwards you will find a lot of new enemies.
Immediately at the beginning you will meet the Spy Eye, enter and exit the room to kill many until they give you the Wall Breaker equipment. This very useful hat will help you see the portions of the wall that can be destroyed (the signal will be green concentric circles). Once this is done, pave the way and continue to the right.
Warning! Remember that the Skelesangue is immortal, after you defeat him he will come back to life, so be careful.
In the new hall you will find the Black Panther, once defeated she could give you the Weapon Felix support glyph that will transform you into a cat-woman, cute but useless glyph! Take the bottom right exit for a save, top left you will find a chest and exit top right to continue.
This first vertical ascension will only contain Bloodshells, so hit them, drop them on the ground and climb halfway up a wall to break and then continue up to the left. You might as well go right, but you won't go far for now!
The hall will contain 3 Black Panthers, great for getting the Felix Weapon Glyph and a Spy Eye, also in the lower left corner you will find a chest and if you press DOWN on the top right shelf, you will find a hidden chest containing White Drops. ; exit top left.
Long hall where Demons and a Black Panther will continue to appear, go fast ...
In the next vertical passage, 2 Black Panthers and a Spy Eye are waiting for you, exit at the top right for another long hall full of Demons that will continue to haunt you, 2 Spy Eyes and a Bloodschool. Going out to the right, through the door, you will arrive in a new area of the Castle.
LIBRARY
CURSED TOMES
Hidden objects: HP Max Up, MP Max Up, Super Potion, Hangman's Ring, Cream Puff, Wallman Medal
Glyph: Paries (Support glyph to cross some walls), Melio Confodere (Sword), Refectio (Support glyph that activated allows the recovery of 1 HP per second), Dextro Custos (one of the 3 Cerberus heads)
We will immediately arrive in a vertical room with 2 Spy Eyes, we go out to the upper left for a room full of demons, let's make our way up to the left. Another vertical room with a new enemy: Draculina. In addition to flying, she will evoke annoying bats that will attack us! Climb to the top, take the chest on the left and then head right to a room with 2 Black Panthers. Head upstairs for another Draculina and equip Acerbatus and get ready to collide with a Tin Man above. Once this is done, go up one more level for a White Forum, a save on the right, a teleporter on the left, a chest in the upper left and the exit in the upper right for the Boss.
BOSS: Wallman (9999HP)
We assume that he is absolutely the easiest boss in the game and that you don't have to hit him to kill him.
The only thing it will do is throw 3 cubes at you which will emit flames from the 4 cardinal points forming a cage, calmly look where they will stop and look for a space to stand without being hit by the flames. At this point, try to absorb the glyph produced by the wall man. Absorbed? Well, you have won!
Equip the Paries Glyph right away to go through the wall where Wallman died to reach a broken statue that will give you the Glyph Melio Confodere, the most powerful of the Sword Glyphs. Continuing you will meet again a Tin Man, to be killed always with Acerbatus and a couple of Draculine. Go right, in this hall you will see an opening at the top right, for now don't worry and go to the floor below through the exit at the bottom left. Here you will find Spy Eyes and Black Panthers waiting for you.
In the next vertical room, kill the Spy Eye, the 2 Draculines and exit to the bottom left. Continue to the left until you find yourself in a long room inhabited by Draculina, where you will have to destroy the wall on the left to reveal a secret room containing the statue which, once broken, will give you the possibility to absorb the Refectio support glyph and a chest containing the Ring of the Hanged Man. Go back, defeat Draculina again and go downstairs to meet 3 Mad Butchers. Go down again for a room with 2 Tin Men, needless to tell you to kill them with Acerbatus or this time, given the high position, Vol Luminatio. Continue downhill for 2 Draculines waiting for you in the hall, then follow right for a lot of Crazy Butchers. Defeat all the "evil" in this room and go right.
Be ready with Acerbatus, as soon as you enter you will be attacked by several Tin Men! Continue left to a new room manned by a Mad Butcher. Just above the head of this there is the possibility to break the wall for a Puff alla Crema, done this too continue to the bottom left to find the first of the 3 Glyphs of Cerberus: Dextro Custos.
Now go back to the vertical passage which housed a Spy Eye and 2 Draculines. Go right, kill the Tin Man, go downstairs, and exit left through the teleporter.
Teleport to the entrance to Dracula's Castle, we need to retrieve a couple of things.
RETURN TO THE CASTLE ENTRANCE
DOOR OF NIGHTMARE
Hidden objects: HP Max Up, Leggali Valkyria
Glyph: nothing
From the teleporter, go all the way back to the right until you get to the first save. Here take the vertical room and go right, with the Paries glyph you can pass the column. Take the contents of the chest and continue to the great hall with Black Panthers and Spy Eyes. Grab the upper right chest and go downstairs from the lower right passage. You will find yourself in a room full of Demons and a Spy Eye. Continue right to a large hall with Black Panthers and Spy Eyes, grab the chest in the top center and go right. Here you will find a chest and 2 Gargoyles. Going right is useless for now, so go back to the room with the demons and exit left, go down all the vertical room full of Spy Eyes and exit at the far right to enter the new castle area.