These Monster Hunter Generations monster guides will show you different aspects of the battle:
- The ideal weak point to hit and with what kind of damage
- Elemental weakness and which point to hit to get the best effect
- When to use traps and their duration
- When to use bombs and their duration
- Duration of status effects, monster tolerance (number of hits to give the monster before it can be affected by status effect), boost (increase in tolerance each time the status effect has been affected) and maximum tolerance.
- Conditions for obtaining special items
AKANTOR
Weakness | Cut: Head> Stomach | Impact: Head> Stomach | Shot: Head | BEST CHOICE: Shoot |
---|---|---|---|---|
Elemental weakness | Primary: Thunder / Dragon | Secondary: Water | First choice to hit: Coda | Second choice to hit: Head / Stomach |
Trap Covered | May | |||
Shock Trap | May | |||
Lightning Bomb | Can be cast at any time, 1 second, causes stun | |||
Sonic Bomb | To be thrown while he is preparing his breath of wind and is NOT enraged | |||
Poison | Damage: 120 damage over 60 seconds | Tolerance: 400 | Increase: 150 | Max Tolerance: 1000 |
Burst | Damage: 300 damage | Tolerance: 140 | Increase: 75 | Max Tolerance: 2015 |
Sleep | Duration: 30 seconds | Tolerance: 350 | Increase: 150 | Max Tolerance: 950 |
Paralysis | Duration: 10 seconds | Tolerance: 350 | Increase: 150 | Max Tolerance: 950 |
fatigue | Duration: 10 seconds | Tolerance: 200 | Increase: 150 | Max Tolerance: 800 |
Special items | Stun him with a sonic bomb |
Declarations
When he digs a distant tunnel he is traveling from one side of the map to the other to prepare for his wind attack. This can be prevented by chasing him and throwing a flash bomb or a sonic bomb in his face.